11/5/2022 0 Comments Animation 3d max![]() ![]() Finally, take a look at what can be saved and re-used for streamlining new characters and other future design projects. ![]() So far when you see it as it renders it appears. Your characters are ready for the world to see! Laurie shows how he shares his work with his followers, as well as his tips for producing content that is refreshing and engaging. Ok I tried a few times rendering my 3d animation to video custom 1280x720, image aspect 1.778 pixel aspect 0.9. Then, cover some of Laurie’s favorite tricks for working with texture and preparing your project for rendering. With the foundational elements of your characters already created, you’re ready to get started with finishing touches like clothes, hair, faces, and other personality-adding details. Then, step-by-step, Laurie teaches you how to design the basic shapes of your first character with 3ds Max. Learn a quick and easy way of forming structures and see how to build characters in vector form using Adobe Illustrator. An efficient and flexible toolset to help you create better 3D content in less time. Produce professional-quality 3D animations, renders, and models with 3ds Max® software. With the general shapes of your characters defined, it’s time to produce your character composition. 3ds Max modeling, rendering, and animation software. Then, grab your sketchpad and start creating by exploring your imagination until you have a final image to help guide the design process. ![]() Starting with a blank slate, begin gathering some inspiration and ideas, defining and focusing on what you’d like to achieve with your project. Go through some of his creative influences, see why it’s important to absorb a broad spectrum of inspiration, and delve into the specifics of what’s expected in this course. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.Get started by meeting Laurie and hearing a bit about his background as an animator and illustrator, including what he does and why he’s passionate about it. ![]() Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush. I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). Animate keyframes on the Export mesh/modifier only if you require animation Check animation > Deformations, Skins if required and then Morphs in the FBX export dialogue Exporting Two UV Sets for Lightmapping. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. ![]()
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